少为人知的武器特效修改.....收点点学费嘿嘿 |
先看一段特效
MOXTVersion: 42 SkinModelPath: configs\武器\人鱼传说\法剑\十方轮回·世界\18品法剑.SMD AutoUpdata: 1 OrgColor: ffffffff SrcBlend: 5 DestBlend: 6 OuterNum: 8 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 Float: 1.000000 NewScale: 0 BoneNum: 1 BoneIndex: 0 BoneSclType: 1 BoneScale: 1.500000, 1.500000, 1.500000 DefSpeed: 1.000000 ChannelCount: 0 ChannelCount: 16 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 ChannelMask: -1 CoGfxNum: 60 ComActCount: 4 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 FxFilePath: 怪物\通用\光翼.gfx HookName: HH_base HookOffset: -0.100000, 0.000000, 0.000000 HookYaw: 0.000000 HookPitch: 1.550000 HookRot: 1.550000 BindParent: 1 FadeOut: 1 UseModelAlpha: 1 GfxScale: 0.700000 GfxAlpha: 1.000000 GfxSpeed: 1.000000 GfxOuterPath: 0 GfxRelToECM: 0 GfxParamCount: 0 EventType: 100 StartTime: 0 TimeSpan: -1 Once: 0 现在我简要说明下各行代码所代表的意思
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